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Tactical Analyst

Happy new year!
Originally this chap was planned to be a field test for a larger project I am working on. However I decided to turn it into a final mesh and render whilst keeping it as head and torso. Started with a rough ZBrush sketch. Remodeled, UVed and rendered it in Modo.Simply love the Modo polygon tools ;)
Texturing was a mix of Mari and Photoshop.
If interested, here is a link to the high res image: http://ben-erdt.de/image/371/

Thanks for dropping by!

Full render

Full render

Head, no armor

Head, no armor

Final UVed geo for subdivision

Final UVed geo for subdivision

Eye Piece

Eye Piece